Additionally, it is possible to deploy animation jobs across the network through BackBurner. This means that (literally) all animation features in 3ds Max are supported by Arion on the fly. Rendering in MAX LIVE happens in the 3ds Max framebuffer, not needing to export any huge scene files to render externally. Moreover, all scene properties can be scripted through MAXScript if necessary. The MAX LIVE plug-in interprets all the animatable parameters in the scene automatically and seamlessly.īecause the engine is embedded in 3ds Max with native controls, everything, even the Arion-specific properties, can be animated naturally. In fact, the Arion ActiveShade window uses the Arion Production renderer, set to listen for incremental changes in the scene. This is, our ActiveShade preview does not output an approximation to the final render, but the actual render in final quality. Remarkably, and unlike other render engines, Arion's ActiveShade and Production renderers are the same renderer. This feature greatly reduces the setup time of cameras and materials, suppressing the need for lengthy test renders. Once open, the ActiveShade window will catch up any changes made by the user in the scene, providing a view with final quality. The MAX LIVE plug-in takes advantage of 3ds Max's ActiveShade capabilities. It does not happen as a fake post-process effect, and it does not require multiple pass renders it simply happens as naturally as DoF does.Īrion allows the user to set a number of sub-frames per entity to be able to balance the smoothness of motion curvature vs. Motion blur in MAX LIVE is physically-correct and happens automatically, taking into account the camera shutter and the motion speed of the entities in the scene. MAX LIVE supports all types of motion: pivot-based, geometry deformation, camera motion, and also all of them combined for full-scene motion blur. Efficient motion blur is simply mandatory for animation rendering. Real motion blur is one of the features that make an engine deserve to be called production-ready. A script is also included to pre-translate the materials in existing scenes to Arion 2.0. The MAX LIVE material node is fully compatible with both the Slate Editor and the Classic Material Editor view.Īdditionally, MAX LIVE is capable of interpreting basic native 3ds Max materials automatically. These properties use the native MAX UI, can be scripted through MAXScript, and can be animated naturally, including colors, maps, image sequences. MAX LIVE exposes Arion's material properties through a new type of node inside the 3ds Max Material Editor. The RandomControl LIVE plug-in supports 3ds Max and 3ds Max Design, versions 2010, 2011, 20, in 32-bit and 64-bit. Just by hitting the render button, Arion will turn the scene into a physically-based digital photography. MAX LIVE exists inside 3ds Max, and renders right into the 3ds Max framebuffer. With MAX LIVE it is no longer required to export the scene data to a file, to use a stand-alone renderer, or to go back to the host app to make changes. It brings the opportunity to work naturally and comfortably inside 3ds Max, and get the most cutting-edge quality and performance without changing your workflow a single bit.Īll of Arion and more embedded in 3ds Max MAX LIVE tears down the obstacles that were common to previous unbiased renderers in terms of workflow. MAX LIVE позволяет работать с комфортом непосредственно в 3ds Max, и получать наилучшее качество на выходе и производительность без изменения рабочего процесса.Īrion's GPU+CPU performance and physically-based quality unleashed right into 3ds Max? Using the native MAX UI? Being able to render still frames or animations right into the MAX framebuffer? Without the need to export any files to render externally? With fully animatable and scriptable properties? Yes.